You'll find it over on Steam when it releases. Ludeon Studios say they're planning to launch the 1.3 update and RimWorld - Ideology in about two weeks, though that could still change a bit. If you'd like to get your hands on the beards and such right now, Ludeon say you can play a preview build of the 1.3 update by switching to the beta branch in your game's Steam properties. You can catch the rest of the detils in Ludeon Studios' announcement post for the update and expansion. "It gives the colony a more ‘ranchy’ look and feel, as opposed to just having random cows always wandering through bedrooms or staying in pens via mind control," Ludeon explain.Īlso coming in update 1.3 are beards for your colonists, more search bars in the interface, and a reworked goodwill system for factions so that neighbouring colonies actually keep a record of why they love or hate you. For one, there will be a pens and fencing system for animals. Why not?Īs for the free update coming to all players alongside the expansion, Ludeon say that 1.3 is a major one representing 15 months of fixes and improvements. "You can mix and match different core elements of your belief system, and also customize every individual precept, ritual, special social role, venerated animal and weapon, culture and style, unique building, tattoo, clothing, background narrative, god, and beard preference," they say.Īpparently that also includes the possibility of creating an ideology based on techno dance raves. In the expansion, Ludeon explain that you'll have quite a lot of factors at your disposal to customise your colony's ideologies. Just enough time to plan exactly what kind of oddball ideological mashup you want to saddle your next colony with. Ludeon Studios say they're looking to launch the expansion, and the major 1.3 free update alongside it in "about 2 weeks". RimWorld has announced its upcoming Ideology expansion which will let you create colonies of "tree-worshipping cannibals who carve skulls into every piece of furniture, or blind tunnelers who shun the light, or transhumanists obsessed with perfecting the human form using exotic technology". Like an houror so.maybe.I was pretty distracted watching Stargate again so let's call it 45 minutes.Extraterrestrial colony sim RimWorld sure does have a spot on several "best of genre" lists here in RPS territory and-would you look at that-the best only get better. There's even a point where it just doesn't ever seem to generate if there's too many enabled in the settings. I just have to guess really but it seems to correlate to how many mods are loaded adding apparel, which would make sense if it's adding more time to the generation of the various ideologies for factions. please ignore my word choice it just helps the. Not a question, but that's a side-effect of substantially more options. Rimworld Ideolody just came out and I'm sure you are all just as excited as me when it comes to the GAMEPLAY we are going to get out of this.
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